3D Gaussian Splatting - London skatepark


We created a reconstruction of a London skatepark using the 3D Gaussian Splatting technique.

This recent and popular volume rendering method brings to life the actual location we captured on site. 

In essence the image is constructed out of numerous particles - like, millions - which are rasterized gaussians. These 3D gaussians with their own position, scale, color and transparency are then ‘splatted’ into a renderable 2D unit. Learn details on the process in this article.

A first experiment, more to come!



Note: Mobile performance is limited, see the volume on desktop for the best experience. Scroll & zoom to discover the details of this scene.

3D Gaussian Splatting - London skatepark. Scanned by Geert De Coninck.

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